8 Dec 2015 These and other questions impact the design of your gameplay and networking code. Here are the steps for implementing voice chat in your game: up to date information for each player in the voice chat—for example,
30 Dec 2013 Studies show that between 75% to 93% of communication is non-verbal. even the pitch and timbre of their voice indicate whether or not we're OKCupid, for example, is structured more heavily towards casual dating and hooking up. . Email on a dating site is about as low-investment as you can get.